Effectiveness of Using Interactive Tools Via Personal Learning Environments on Developing Self-Regulated Skills and Learning Efficiency for Arish Faculty of Education Students
Abstract
The current research aimed at studying the effectiveness of applying different patterns of interaction tools (synchronous, asynchronous, and synchronous and asynchronous together) based on the web to know its effectiveness on personal learning environments in developing self-regulated skills, cognitive achievement, and learning efficiency. The experimental design with one group (pretest-post-test) has been used, including one independent variable, which is the personal learning environment, with three patterns: the first is interaction tools (synchronous), the second is interaction tools (asynchronous), and the third is interaction tools (synchronous and asynchronous together), then the dependent variables, which include self-regulated skills for learning, cognitive achievement, and learning efficiency. The main tools for research are represented in measurement for self-regulated skills for learning. Achievement test. The research sample consisted of 90 students in their third year. The samples were distributed in three groups; each group consisted of 30 students. Unidirectional variance analysis (one-way ANOVA) was used, then using the "Tukey Method" to conduct multi-dimensional comparisons between equal groups, in the event of a functional difference between the groups, the results proved that the interaction tools (synchronous and asynchronous Together) were better than interaction tools (synchronous) and tools interaction (asynchronous) separately, regarding the development of Self-Regulated skills and cognitive achievement, which increases learning efficiency for learners. There is a statistically significant difference at the level of ( ≥ 0.05) between the means scores of experimental groups students in developing Self-Regulated skills for learning and cognitive achievement and learning efficiency, due to the main effect of the difference in using interaction tools patterns (synchronous / asynchronous / synchronous and asynchronous together) through personal learning arning environments. Available online for students of the third year, faculty of education—El-Arish in the course of using computers in education In favor of group interaction Tools (synchronous and asynchronous Together).
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